Conference for mobile developers

November 11, 2017
Radisson Slavyanskaya,
Europe Square 2, Moscow

The horror of mobile graphics


RU

A generic talk about real time graphics for mobile devices. The difference between Desktop, Console and Mobile GPUs. Fighting bloody battles for every millisecond. The dark present (OpenGL ES) and the bright future (Vulkan) of mobile graphics and more.


Filipp Keks, Creative Mobile

Filipp has a wide experience in mobile software development: from enterprise applications to graphically intensive video games. He is an active participant of young mobile gamedev community trying to bring such professional techniques as lean development and test automation. He is a frequent speaker on tech conferences around Europe and Russia. Currently working in Creative Mobile company.

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