Conference for mobile developers
November 11, 2017
Europe Square 2, Moscow
A generic talk about real time graphics for mobile devices. The difference between Desktop, Console and Mobile GPUs. Fighting bloody battles for every millisecond. The dark present (OpenGL ES) and the bright future (Vulkan) of mobile graphics and more.
Filipp has a wide experience in mobile software development: from enterprise applications to graphically intensive video games. He is an active participant of young mobile gamedev community trying to bring such professional techniques as lean development and test automation. He is a frequent speaker on tech conferences around Europe and Russia. Currently working in Creative Mobile company.